I know this took way too long, but after almost a year, Ricardo’s Funserver version 5.6 has finally been released!
This update had many different kind of problems. All of these problems combined caused a huge delay.
One of these problems was the issue with the crashing MySQL plugin, which caused the MySQL implementation to turn out as a huge disaster. The entire MySQL script is complete, but for some reason it just fails to work with the plugin. Miracoli, Garsino, #samp.scripting and I all failed to cope with the crashes of the plugin, so in the end I decided to cancel the MySQL update for the time being and release the other features in the state they were in. Garsino offered his help for a MySQL user/admin system update using a different plugin, so I definitely hope that the MySQL update can still be made later on instead of me throwing away months of work.
Just 20 minutes after I released the new version WoodenVillage started to notice an odd incensements in player client crashes. A while later it appeared that this didn’t just happen to him. Players were constantly timing out and I just couldn’t see what change in the script caused it. WoodenVillage and I spent a good amount of time testing the exact same version on the test server a while earlier and everything was fine! Since I couldn’t immediately fix this issue, I decided to revert the server back to the previous version for the time being. The new parts of the 5.6 update got implemented slowly over the timespan of a few weeks. Every time I added a new set of features, I called it a wave-revision update. This was only meant to confuse people while I was preparing for the full server version 5.6 release.
The skin desync bug isn’t fixed, but this is a SA:MP bug. It even happens in the default Grand Larc gamemode.
Click the more link below to see the full change log and some videos.